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The '''event dispatching thread''' (EDT) is a background [[Thread (computer science)|thread]] used in [[Java (programming language)|Java]] to process events from the [[Abstract Window Toolkit]] (AWT) [[graphical user interface]] [[event queue]]. These events are primarily update events that cause user interface [[Software componentry|components]] to redraw themselves, or input events from [[input device]]s such as the mouse or keyboard. The AWT uses a single-threaded painting [[Model (abstract)|model]] in which all screen updates must be performed from a single thread. The event dispatching thread is the only valid thread to update the visual state of visible user interface components. Updating visible components from other threads is the source of many common [[Software bug|bugs]] in Java [[Computer program|programs]] that use [[Swing (Java)|Swing]] <ref>This problem is not specific to Java [[Swing (Java)|Swing]]. There is the same issue in most [[Widget toolkit]]s, as for example [[Windows Forms]], where the [[BackgroundWorker]] class performs the same purpose as [[SwingWorker]] in Java.</ref>.
== Swing and thread safety ==
Most [[Abstract Window Toolkit|AWT]] and [[Swing (Java)|Swing]] object methods are not [[Thread safety|thread safe]]: invoking them from multiple threads risks thread interference or memory consistency errors<ref>{{cite web
| url=http://java.sun.com/docs/books/tutorial/uiswing/concurrency/dispatch.html
| title=The Event Dispatch Thread
| publisher=[[Sun Microsystems]]
| accessdate=2010-03-19}}</ref><ref>http://weblogs.java.net/blog/alexfromsun/archive/2005/11/debugging_swing_1.html</ref>. To avoid these problems, Swing standards states that all [[Graphical user interface|user interface]] components should be created '''and''' accessed '''only''' from the AWT event dispatch thread. A popular third-party [[Pluggable look and feel|Look and Feel]] named [https://substance.dev.java.net/ Substance] goes as far as to refuse to instantiate any Swing component off of the Event Dispatch Thread<ref>http://www.pushing-pixels.org/?p=368</ref>, to hinder coders from making such a mistake.
== Executing code in the EDT ==
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