Interactive skeleton-driven simulation: Difference between revisions

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==Algorithmic considerations==
{{Expand- section|date=June 2008}}
To achieve interactivity there are several optimizations necessary which are implementation specific.
 
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*''[http://grail.cs.washington.edu/projects/charanim/ Motion Libraries for Character Animation project]'', University of Washington, USA. Has example videos of the techniques.
 
{{DEFAULTSORT:Interactive Skeleton-Driven Simulation}}
[[Category:Animation techniques]]
[[Category:Computer graphics]]