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Written something with references... but still confusing for most and references are outdated. At least it's something. |
Small grammar/spelling edits. |
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Projective texture mapping is essentially a special [[Matrix (mathematics)|matrix]] [[Coordinate_system#Transformations|transformation]] which is performed per-vertex and then linearly interpolated as standard texture mapping.
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== Fixed function pipeline approach ==
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== Caveats ==
In both the proposed approaches
Defining properties of those spaces is beyond the scope of this article but it's well known that textures should usually be addressed in the range [0..1[ while eye space coordinates are addressed in the range [-1..1].
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