User interface modeling: Difference between revisions

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The term '''User Interface Modeling''' is mostly used in an [[IT]]-context. A [[user interface]] [[model]] is a representation of how the end user(s) interact with a computer program or another device and also how the system responds. The modeling task is then to show all the "''directly experienced'' aspects of a thing or device" [Trætteberg2002].
 
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Because application models in UML describe few aspects of user interfaces,
and because the model-based user interface development environments (MB-UIDE)
lack ability for modeling applications, the University of Manchester started the reaserchresearch project UMLi in 1998.
UMLi aims to address this problem of designing and implementing user interfaces using a combination of [[Unified Modeling Language|UML]] and MB-UIDE.
 
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UML can be used for several of the models mentioned above with varying degree of success, but it lacks support for user modeling, platform modeling and presentation model.
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== Approaches ==
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===Usage-Centered design===
In usage-centered design, the modeling task is to show how the actual presentation of a planned system and how the user interaction is supposed to happen. This is probably the most praised approach, and it has been used successfully on a variety of small and large-scale projects. Its strengths are in complex problems requireing .
 
===Content models===
Models of this kind shows the contents of a user interface and its different components. AestethicsAesthetics and behavior details are not included in this kind of models as it is in usage-centered design models.
 
 
 
== References ==
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[[Category:User interface markup languages]]
[[Category:Graphical user interface]]