Talk:OpenGL Shading Language: Difference between revisions

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The link to Apple's OpenGL shader builder was to a document on Apple's dev site last edited in 2004 which did not reflect the current version of the OpenGL Shader Builder. I updated the link to a more recent user guide (mid 2008) which more accurately reflects the usage of the program as it is included in XCode 3. If I find a more recent version of the user guide I will again change the link. [[Special:Contributions/128.119.40.196|128.119.40.196]] ([[User talk:128.119.40.196|talk]]) 14:42, 12 November 2009 (UTC)
 
== The "Trivial" sample uses unfamiliar terms without introducing them ==
 
For instance, "This transforms the input vertex the same way the fixed-function pipeline would" assumes the reader knows what a fixed-function pipeline would do (not mention, what it is in the first place!).
 
A trivial example should be truly trivial and should relate to the ideas introduced earlier. It would be great to seem something truly trivial, such as computing the dot product of two vectors.