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[[Image:Robotron:_2084.png|thumb|right|''[[Robotron: 2084]]''<br />Arcade - ©1982 [[Williams Electronics]]]]
'''Multi-directional shooters''', also called '''area shooters''', allow complete freedom of movement (and shooting) in a 2D environment. This subgenre originated with [[Atari]]'s ''[[Asteroids]]'' in [[1979]]. The playing field may or may not be restricted. These games are unique from other shoot 'em ups in that they often use two [[joystick]]s as the input; one (left) joystick used for movement, and the other (right) used for firing. This style was popularized by [[Eugene Jarvis]] in the several titles he created for [[Midway]]/[[Williams]] and is an easy and effective means of allowing
Many multi-directional shooters, such as the [[Massively multiplayer online game|MMOG]] ''[[SubSpace (computer game)|SubSpace]]'' and ''Asteroids'' utilize a different control scheme utilizing thrust. In these games, there is more a physics-based movement based upon thrusting in directions to either increase or decrease velocity. The games where this system is used are not [[manic shooter]]s, and generally focus on some other goal.
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