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Core OpenGL API and [[OpenGL Utility Library|GLU]] library calls are available from [[Java (programming language)|Java]] through a thin wrapper looking very much as the original OpenGL [[C (programming language)|C]] API.<ref>Except GLU [[Nonuniform rational B-spline|NURBS]] routines which are not exposed through the public API.</ref>
All platform specific libraries (available from the [[Core OpenGL|CGL]] API for [[Mac OS X]], [[GLX]] for [[X Window System]], and [[WGL (software)|WGL]] for [[Microsoft Windows]]) are also abstracted out to create a platform independent way of selecting [[Framebuffer]] attributes and performing platform specific Framebuffer operations.<ref>Platform-specific extensions are not included in the public API. Each implementation can choose to export some of these APIs via the [http://
==Example==
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