Human-based computation: Difference between revisions

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In computer science, a technique when an algorithm or computational process relies on human abilities to perform its function, e.g. to solve a certain computational problem or a set of problems. This approach explores differences in abilities and alternative costs between humans and computer agents to achieve human-computer symbiotic interaction. This approach was originated at the intersection of computer graphics and evolutionary computation by [[Karl Sims]], who used human visual perception and esthetic ability to implement evaluation function in evolutionary programming application.
 
The following table from [Kosorukoff 00] uses evolutionary computation model to describe four classes of computation, three of which involverely humanon interactionhumans in some role. The classification is in terms of the roles (innovation or selection) performed in each case by humans and computational processes.
 
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