Lubachevsky–Stillinger algorithm: Difference between revisions

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such as a piston pressing against the particles. The LSA is able to simulate
such a scenario <ref>Boris D. Lubachevsky and Frank H. Stillinger, Epitaxial frustration in deposited packings of rigid disks and spheres. Physical Review E 70:44, 41604 (2004) http://arxiv.org/PS_cache/cond-mat/pdf/0405/0405650v5.pdf </ref>
<ref> Crystalline-Amorphous Interface Packings for Disks and Spheres, F. H. Stillinger and B. D. Lubachevsky, Crystalline-Amorphous Interface Packings for Disks and Spheres, J. Stat. Phys. 73, 497-514 (1993)</ref> .
However,
the LSA was originally introduced in the setting
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for spherical particles, though the spheres may be
of different sizes
<ref> Computer Generation of Dense Polydisperse Sphere Packings, A.R. Kansal, S. Torquato, and F.H. Stillinger, Computer Generation of Dense Polydisperse Sphere Packings, J. Chem. Phys. 117, 8212-8218 (2002)</ref>.
Any deviation from the spherical
(or circular in two dimensions) shape, even a simplest one, when spheres are replaced with ellipsoids (or ellipses in two dimensions)
<ref> Unusually Dense Crystal Packings of Ellipsoids, A. Donev, F.H. Stillinger, P.M. Chaikin, and S. Torquato, Unusually Dense Crystal Packings of Ellipsoids, Phys. Rev. Letters 92, 255506 (2004)</ref>
, causes thus modified LSA to slow down dramatically.
But as long as the shape is spherical,
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on today's (2011) standard [[personal computers]].
Only a very limited experience was reported
<ref> Packing Hyperspheres in High-Dimensional Euclidean Spaces," M. Skoge, A. Donev, F.H. Stillinger, and S. Torquato, Packing Hyperspheres in High-Dimensional Euclidean Spaces, Phys. Rev. E 74, 041127 (2006)</ref>
in using the LSA in dimensions higher than 3.
==Implementation (how the calculations are performed)==
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Among the [[event-driven]] algorithms intended for
the same task of simulating [[granular flow]],
like, for example, the algorithm of D.C. Rapaport
<ref> D.C. Rapaport,
The Event Scheduling Problem in Molecular Dynamic Simulation,
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simulations
as an "inelastic collapse"
<ref> S. McNamara, S. and Young, W. R. Young, Inelastic collapse in two dimensions, Physical
Review E 50: pp. R28-R31, 1994
</ref>
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[[Time Warp]] parallel simulation algorithm
by David Jefferson was advanced as a method
to simulate on a [[parallel computer]]
asynchronous spacial pairwise interactions
in combat models on a [[parallel computer]].
<ref>
F. Wieland, and D. Jefferson,
Case studies in serial and parallel simulations,
Proc. 1989 Int'l Conf. Parallel Processing,
Vol.III, F. Ris, F. and Kogge, M. Kogge, Eds., pp. 255-258.
</ref>
Colliding particles models