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The '''weapon target assignment problem''' (WTA) is
:There are a number of weapons and a number of targets. The weapons are of type <math> i = 1, \ldots, m </math>. There are <math> W_{i} </math> available weapons of type <math>i</math>. Similarly, there are <math> j = 1, \ldots, n </math> targets, each with a value of <math> V_{j} </math>. Any of the weapons can be assigned to any target. Each weapon type has a certain probability of destroying each target, given by <math> p_{ij} </math>.
Notice that as opposed to the classic [[assignment problem]] or the [[generalized assignment problem]], more than one ''agent'' (i.e., weapon) can be assigned to each ''task'' (i.e., target) and not all targets are required to have weapons assigned. Thus, we see that the WTA allows one to formulate optimal assignment problems wherein tasks require cooperation among agents. Additionally, it provides the ability to model probabilistic completion of tasks in addition to costs.
== Algorithms and generalizations ==▼
The weapon target assignment problem is a special case of the [[transportation problem]], which is a special case of the [[minimum cost flow problem]], which in turn is a special case of a [[linear program]]. While it is possible to solve any of these problems using the [[simplex algorithm]], each specialization has more efficient algorithms designed to take advantage of its special structure. If the cost function involves quadratic inequalities it is called the [[quadratic assignment problem]].▼
==Example==▼
Both static and dynamic versions of WTA can be considered. In the static case, the weapons are assigned to targets once. The dynamic case involves many rounds of assignment were the state of the system after each exchange of fire (round) in considered in the next round. While the majority of work has been done on the static WTA problem, recently the dynamic WTA problem has received more attention.
==Formal mathematical definition==
The
:<math>\min \sum_{j = 1}^{n}\left ( V_{j}\prod_{i = 1}^{m}q_{ij}^{x_{ij}} \right )</math>
subject to the constraints▼
:<math>x_{ij}\ge 0\text{and integer for }i = 1,
Where the variable <math>x_{ij}</math> represents the assignment of as many weapons of type <math>i</math> to target <math>j</math> and <math>q_{ij}</math> is the probability of survival (<math> 1 - p_{ij} </math>). The first constraint requires that the number of weapons of each type assigned does not exceed the number available. The second constraint is the integral constraint.
Notice that minimizing the expected survival value is the same as maximizing the expected damage.
▲== Algorithms and generalizations ==
▲The weapon target assignment problem is a special case of the [[transportation problem]], which is a special case of the [[minimum cost flow problem]], which in turn is a special case of a [[linear program]]. While it is possible to solve any of these problems using the [[simplex algorithm]], each specialization has more efficient algorithms designed to take advantage of its special structure. If the cost function involves quadratic inequalities it is called the [[quadratic assignment problem]].
▲==Example==
A commander has 5 tanks, 2 aircraft, and 1 sea vessel and is told to engage 3 targets with values 5, 10, and 20. Each weapon type has the following success probabilities against each target:
::{| class="wikitable"
|-
! Weapon Type !! <math> V_{1} = 5 </math> !! <math> V_{2} = 10 </math> !! <math> V_{3} = 20 </math>
▲subject to the constraints
|-
| Tank || 0.3 || 0.2 || 0.05
▲:<math>\sum_{j\in T}x_{ij}=1\text{ for }i\in A, \, </math>
|-
| Aircraft || 0.1 || 0.6 || 0.5
|-
| Sea Vessel || 0.4 || 0.5 || 0.4
▲:<math>x_{ij}\ge 0\text{ for }i,j\in A,T. \, </math>
|}
One feasible solution is to assign the sea vessel and one aircraft to the highest valued target (3). This results in an expected survival value of <math> 30(0.6)(0.5)= 9 </math>. One could then assign the remaining aircraft and 2 tanks to target #2, resulting in expected survival value of <math> 20 (0.4)(0.8)^2 = 2.048 </math>. Finally, the remaining 3 tanks are assigned to target #1 which has an expected survival value of <math> 5 (0.7)^3 = 1.715 </math>. Thus, we have a total expected survival value of <math> 9 + 2.048 + 1.715 = 12.763 </math>.
==See also==
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[[Category:Combinatorial optimization]]
[[Category:Matching]]
== References ==
<!--- See http://en.wikipedia.org/wiki/Wikipedia:Footnotes on how to create references using <ref></ref> tags which will then appear here automatically -->
{{Reflist}}
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