Computer graphics (computer science): Difference between revisions

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m added 2001, lots of CGI there
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The first computer graphics were the output of text and numbers on electronic displays, though computer graphics today typically refers to creating images and not text. This field can be divided into two general areas: real-time rendering, and [[3D computer graphics|non real-time rendering]]. Development in computer graphics was first fueled by academic interests and government sponsorship. However, as real-world applications of computer graphics(CG) in broadcast television and movies proved a viable alternative to more traditional special effects and animation techniques, commercial parties have increasingly funded advances in the field.
 
The first feature [[film]] to use computer graphics was ''[[2001: A Space Odyssey]]'', which attempted to show how computers would be much more graphical in the future. Perhaps the first use of computer graphics specifically to illustrate computer graphics was in ''[[Futureworld]]'' ([[1976]]), which included an [[animation]] of a human face and hand - produced by [[Ed Catmull]] and [[Fred Parke]] at the [[University of Utah]].
 
Some major advances in computer graphics have been:
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Several important topics in [[2D computer graphics|2D]] and [[3D computer graphics|3D]] graphics include:
 
 
* [[Color space|Color theory]]