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In later times, the practical need for very small demos had diminished, but the willingness to compete in squeezing much into little space had not disappeared. It was therefore necessary to introduce artificial size restrictions in order to challenge the authors. In modern demoscene events, there are ''demo competitions'' with relatively loose size restrictions, and ''intro competitions'' with quite strict limits of 64 kilobytes or less.
Because of the strict size limits, intros show off the programmer's ability to squeeze much into little space, often by generating graphic and sound data rather than just reading it from a datafile. Because of the extremely low size limit, 4K intros used to lack sound, or had extremely low quality music. As technology progressed, however, 4K sound synthesis has become a new frontier in the demoscene. 4K still isn't the lowest border for demosceners: some demoparties organize 1K, 256 byte or even 64 byte intro competitions. While creating a 4K might not require low-level programming knowledge anymore, sub-1K competitions require the demo coder to be skilled in both assembly programming and algorithmic optimization. (For comparison: The size of this
[[Procedural generation]] techniques developed for small intros have worked their way into mainstream gaming such as [[Will Wright]]'s upcoming game [[Spore]].
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