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The second part of a round was the spinning portion. Contestants now used spins earned in the question session on the "Big Board," which consisted of 18 windows (each containing 3 slide projectors, for a total of 54 possible spaces) arranged inside the perimeter of a 6x5 unit rectangle. The contestants took their spins in inverse order of the number of spins they had earned answering questions; if two contestants earned the same number of spins, the player seated further on the left from Peter Tomarken's desk would spin first. Contestants used their buzzers to stop the board.
The contents of the spaces on the "Big Board" changed every few seconds (alternating among the three possibilities per square), as well as the highlighted square (which bounced around as well). Most game spaces contain either money, a prize (the dollar amount of which would accrue to the contestant's score), or a Whammy. Some special spaces had a money amount '+ 1 Spin' (meaning, in practical terms, the spin being used wasn't lost), and others worked as 'go back/advance two spaces', 'move one space' (to either side, which the contestant would then choose) or 'pick a corner'. One special space, added about midway through the show's run, was known as "Add-A-One." This space—which appeared in the first spinning round only—would place a "1" in front of the contestant's pre-existing total (that is, $0 became $10, but $1,000 became $11,000). The second round had a space marked "Double Your Money," and hitting it did just that; to solve the obvious problem created by contestants landing on this space when they had no money at all due to a recent Whammy, this was changed to "Double Your Money + 1 Spin." In addition, both rounds featured a space bearing the legendary "Big Bucks." When hit, it awarded the contestant the dollar amount found directly opposite it on the board, which contained the highest cash awards in that round (hence its name). In the first round this would be either $750 (on the pilot episode), $1,000, $1,250 or $1,500 (replaced $750 from
Contestants were able to pass their spins to another contestant in the hope that the other contestant would hit a Whammy and lose their money. When passed, the spins went to the opponent of the two with the higher dollar score; if both opponents had the same score the passer could choose which opponent to which the spins would be passed. Spins passed to another player had to be taken, and thus it was an advantage to pass spins to the lead player in the hopes that they would Whammy. If the player which received the spins did hit the Whammy and lose all their money, then any remaining passed spins were moved to the earned column, and could be passed if the player so chose. If a player with passed spins landed on a square giving an extra spin, that spin was added to the earned spins, not the passed spins; so a player that continuously hit extra spin squares could convert all their passed spins to earned spins, and pass all of them.
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