OpenGL++: Difference between revisions

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'''OpenGL++''' was intended to be a powerful layer above the [[OpenGLgraphics library]] 3D graphics system written in [[C++]] that supported [[object-oriented]] data structures on top of the [[OpenGL]] 3D graphics system. The project started as the result of a partnership between [[Silicon Graphics|SGI]], [[IBM]] and [[Intel]] (and later [[Digital Equipment Corporation]] as well) to provide a higher level [[API]] than the "bare metal" support of OpenGL, as well as being an implementation for [[Java3D]].<ref>[http://www.sdsc.edu/~nadeau/Talks/NASA_EOSDIS/3djava4.htm 3D Java APIs, OpenGL++]</ref> Work on OpenGL++ ended when SGI decided to partner with [[Microsoft]] instead, leading to the [[Fahrenheit graphics API|Fahrenheit]] project, which also died.
 
==Background==