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References to the game, or simply the word "Daikatana", remain as a sort of joke throughout the gamer community, and a catch-all metaphor for a spectacular failure by the video game industry.
=== ''[[Dark Age of Camelot#Expansions|Dark Age of Camelot: Trials of Atlantis]]'' ===
Although not a commercial failure itself, this 2003 expansion divided the highly popular [[MMORPG]]'s player community, affected the fortunes of its parent game, ''[[Dark Age of Camelot]]'', and remains controversial. The adding of master levels (special powers obtained through the completion of lengthy, multi-part quests requiring large raid parties) and artifacts (powerful items activated through the acquisition of rare scrolls) introduced a high degree of "grinding" and "camping" to a game that had been remarkably casual-player friendly. The new powers and items also tipped the balance of the game's popular realm v. realm (RvR) feature by giving a sizable advantage to the hardcore gamer. Player criticism was harsh and a number left in protest, causing a decrease in subscriptions. [[Mythic Entertainment]] responded to the reproval by reducing the difficulty of some of the MLs and increasing the availability of some of the rare scrolls in an effort to give more players access to the ''TOA'' features. In 2005, three "classic" servers were brought online, each of which excluded the lands of Atlantis. They quickly became three of the most populous servers in the game. ''Trials of Atlantis'' has its proponents and detractors to this day, but most agree that it was a flop, particularly given the unqualified success of the game's five other expansions and Mythic's ongoing efforts to mitigate the effects of ''TOA''.
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