Interactive skeleton-driven simulation: Difference between revisions

Content deleted Content added
m Algorithmic considerations: Typo fixing, typos fixed: ie → i.e. using AWB
m Typo/general fixing, replaced: a interactive → an interactive using AWB
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*blending of locally linearlized simulations
*a control lattice through [[Subdivision (graph theory)|subdivision]] fitting the model by surrounding and covering it
*a hierarchical basis containing functions which will provide values for deformation of each lattice
[[Domain of a function|___domain]] with calculations of these hierarchical functions similar to that of [[lazy evaluation|lazy]] [[wavelet]]s
 
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==External links==
*''[http://grail.cs.washington.edu/projects/deformation/Capell-2002-ISD-divx.avi Video of aan interactive skeletal and model editor with introduction to the basic theory], University of Washington, USA.
*''[http://grail.cs.washington.edu/projects/deformation/ Deformable Objects and Characters project]'', University of Washington, USA. Has example videos of the techniques.
*''[http://grail.cs.washington.edu/projects/charanim/ Motion Libraries for Character Animation project]'', University of Washington, USA. Has example videos of the techniques.