Demo (computer programming): Difference between revisions

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The earliest 3D objects and scenes in demos were often very simplistic and were constructed by the coder, often without any modeller-like software whatsoever. Nowadays, many demos have several complex 3D scenes but lack still art entirely.
 
In the mid-1990's, many groups had advanced 3D routines capable of dealing with complex objects but lacked members skilled or interested in 3D modelling. This lead many demos to only have simple procedural objects such as [[torus]]es or example file objects such as ducks and teacups[[Utah teapot|teapot]]s. The use of these stock objects is the origin of a lot of insider humor within the demoscene.
 
== Specific platforms ==