Game development tool: Difference between revisions

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Undid revision 510060511 by Kpranjan1 (talk) reverted poorly written addition -- those are considered SDKs
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Almost all game development tools are developed by the [[video game developer|developer]] custom for one game. Though tools may be re-used for later games, they almost always start out as a resource for a single game. While many [[Commercial off-the-shelf|COTS]] packages are used in the production of games—such as 3D packages like [[Maya (software)|Maya]] and [[3D Studio Max]], graphic editors like [[Photoshop]] and [[Integrated development environment|IDE]]s like [[Microsoft Visual Studio]]—they are not considered solely game development tools since they have uses beyond [[video game development|game development]].
 
There are some game developments tools such Unity - Game Engine , Adobe Flash Professional , Flash Develope(with Flex SDK) , Flash Builder , COCOS2D etc . these tools required some short of knowledge of scripting language or the programming language.
 
The game tools may or may not be released along with the final game, depending on what the tool is used for. For contemporary games, it is common to include at least level editors with games that require them.