Unreal Tournament 2004: Difference between revisions

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the diff types of ctf
It was said that the Grenade Launcher was exclusive to the Editor's Choice pack. This is not true, it is included in the original game. Only in a few maps, tough.
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*'''Minigun''' - Primary fire spits medium-damage hitscan bullets most effective against infantry; secondary shoots more accurate, but less rapid hitscan bullets that do more damage to vehicles.
*'''Flak Cannon''' - Primary fire shoots a hail of glowing metal chunks; secondary launches a single shell which bursts into radiating flak chunks on contact. This is, in a way, Unreal's version of the shotgun featured in other games.
*'''Grenade Launcher''' - New in ''Unreal Tournament 2004'', and exclusive to the Editor's Choice Edition bonus pack - Primary launches up to eight "sticky" grenades which attach themselves to vehicles, nodes and players; secondary detonates them, usually with devastating effect on vehicles and infantry. Grenades auto-detonate if the player dies.
*'''Rocket Launcher''' - Primary fire shoots single rockets; secondary, held down, loads two to three rockets (depending on how long the trigger is held) which are then launched simultaneously; primary-firing while loading launches the rockets in a tight spiral. If the crosshair is held over a target for a certain amount of time (about 1.4 seconds), the rocket launcher will beep and any rockets fired while the crosshair remains on the target will home in on it.
*'''AVRiL''' - New in ''Unreal Tournament 2004'' - Primary fire shoots relatively slow but powerful anti-vehicle missiles; holding the crosshairs on a vehicular target causes the missiles to home in on it. Secondary fire zooms and locks on. AVRiL rockets can be shot down. AVRiL stands for Anti-Vehicle Rocket Launcher; the "i" in the name is to make it pronounceable.