Content deleted Content added
the diff types of ctf |
It was said that the Grenade Launcher was exclusive to the Editor's Choice pack. This is not true, it is included in the original game. Only in a few maps, tough. |
||
Line 82:
*'''Minigun''' - Primary fire spits medium-damage hitscan bullets most effective against infantry; secondary shoots more accurate, but less rapid hitscan bullets that do more damage to vehicles.
*'''Flak Cannon''' - Primary fire shoots a hail of glowing metal chunks; secondary launches a single shell which bursts into radiating flak chunks on contact. This is, in a way, Unreal's version of the shotgun featured in other games.
*'''Grenade Launcher''' - New in ''Unreal Tournament 2004''
*'''Rocket Launcher''' - Primary fire shoots single rockets; secondary, held down, loads two to three rockets (depending on how long the trigger is held) which are then launched simultaneously; primary-firing while loading launches the rockets in a tight spiral. If the crosshair is held over a target for a certain amount of time (about 1.4 seconds), the rocket launcher will beep and any rockets fired while the crosshair remains on the target will home in on it.
*'''AVRiL''' - New in ''Unreal Tournament 2004'' - Primary fire shoots relatively slow but powerful anti-vehicle missiles; holding the crosshairs on a vehicular target causes the missiles to home in on it. Secondary fire zooms and locks on. AVRiL rockets can be shot down. AVRiL stands for Anti-Vehicle Rocket Launcher; the "i" in the name is to make it pronounceable.
|