Parallax occlusion mapping: Difference between revisions

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== External links ==
* [http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/a-closer-look-at-parallax-occlusion-mapping-r2325 A closer look at POM on gamedev.net]
* [http://developer.amd.com/wordpress/media/gpu_assets2012/10/Dachsbacher-Tatarchuk-Prism_Parallax_Occlusion_Mapping_with_Accurate_Silhouette_Generation(SI3D07).pdf Dachsbacher, C., Tatarchuk, N. Prism Parallax Occlusion Mapping with Accurate Silhouette Generation as a .pdf]
*[http://atideveloper.amd.com/developerwordpress/media/gdc2012/200710/Dachsbarcher-Tatarchuk-PrismPOM-I3D07-Video.mov Dachsbacher, C., Tatarchuk, N. Prism Parallax Occlusion Mapping with Accurate Silhouette Generation as a .mov]
 
==References==