End-user computing: Difference between revisions

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--> merge in April 22 proposal, push current to Analysis
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==Analysis==
 
The concepts related to the 'end user' cover a wide range (novice user to intellectual borg {see Slogan 2}), hence '''End User Computing''' can have a range of forms and values. Most early computer systems were tightly controlled by an IT department; 'users' were just that. However, at any point in the evolution of computer systems through time, there was serious work in several domains that required user development. The dynamics of the power struggles between centralized and decentralized computing has been a fact. Then, the advent of the personal workstation opened up the door, so to speak, since it allowed a more pervasive type of computation to emerge. The recent advent of 'web' services has extended the issues to a more broad scope.
 
In the sense of serious ___domain computing and given the intertwining of [[computation]] into all advanced disciplines, any tool (inclusive of any type of capability related to a ___domain/discipline) that is provided by a computer becomes part of the discipline (methodology, etc.).
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::'''Slogan 1''': good '''End User Computing''' practices might help temper things such as the [[AI Winter]].
::'''Slogan 2''': the computational needs to wed with the phenomenal (are 'borgs' inevitable?).
:::Note: '''[[Borg]]''', in this sense, may be inspired by science fiction, however the reality of [[Wearable_computing|wearables]] and embedded [[Integrated_circuit|chips]] ought to be considered. Witness, too, the recent article in an [[IEEE]] periodical about the use of embedded circuitry (such as, to regulate release of medication) in [[Psychiatry]] practice. Related discussion will cover [[cognition]], [[perception]], and much more (to be listed).
 
==Addiction==