End-user computing: Difference between revisions

Content deleted Content added
-->EUC is much more than what some viewpoints might want to pare it to.
-->Suggest that the Addiction section be expanded to a more balanced viewpoint
Line 36:
::'''Slogan 2''': the computational needs to wed with the phenomenal (are 'borgs' inevitable?).
:::Note: '''[[Borg]]''', in this sense, may be inspired by science fiction, however the reality of [[Wearable_computing|wearables]] and embedded [[Integrated_circuit|chips]] ought to be considered. Witness, too, the recent article in an [[IEEE]] periodical about the use of embedded circuitry (such as, to regulate release of medication) in [[Psychiatry]] practice. Related discussion will cover [[cognition]], [[perception]], and much more (to be listed).
::'''Slogan 3''': there is always more than meets the eye (or, [[Graphical_user_interface|GUI]], or any interface, is only part of the [[truth]]).
 
==Addiction==
 
When people use computers to the extent it disrupts their relationships and lifestyle, they are addicted. Common addictions include [[Internet Relay Chat]] and [[mudding]].
::(Note: this is a little strong in that '''gaming''' can be a respected form of [[training]] and [[education]]; [[Augmented_reality|augmented reality]] is getting serious money behind it; ...)
 
== See also ==