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Jordan Weisman, founder of Smith & Tinker and previously founder of the disbanded [[FASA|FASA Corporation]] which worked on the MechWarrior series, negotiated the license back from Microsoft after the software giant left the property idle for years, since their last foray with the MechAssault series. Russ Bullock from Piranha Games was a longtime fan of the series and wanted to start a joint collaboration with Weisman. He contacted Weisman to develop a prototype project that eventually became the new iteration in the MechWarrior series. Production of the new MechWarrior game first began on October 2008, where the two studios started discussing the project on pen and paper. After coming up with a presentation for a prototype scenario, both studios began ramping up a full-time team to work on the new game in March 2009.<ref>{{cite web|url=http://pc.ign.com/articles/100/1002164p1.html|title=IGN MechWarrior Q&A - The First Details|work=IGN|publisher=IGN Entertainment|date=2009-07-09|accessdate=2009-07-09}}</ref>
The game was officially announced in July 2009 with a three-minute debut trailer. At the time, the game was dubbed simply as ''MechWarrior
On May 22, 2012, Piranha Games announced the start of closed beta testing for Mechwarrior Online.<ref>[http://mwomercs.com/news/2012/05/259-operation-inception Piranha Games Inc. and Infinite Game Publishing Inc. Launch MechWarrior® Online™: OPERATION INCEPTION in North America]</ref>, finished on october 2012
A partire dal [[16 ottobre]] 2012 Mechwarrior Online entrerà in Open Beta <ref>{{cita web|url=http://www.gamemag.it/news/mechwarrior-online-in-open-beta-dalla-prossima-settimana_44165.html|titolo=MechWarrior Online in Open Beta dalla prossima settimana|accesso=13-10-2012}}</ref>.
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