Encapsulation (computer programming): Difference between revisions

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== General definition ==
 
In general, encapsulation is one of the 4four fundamentals of OOP (object-oriented programming). Encapsulation is to hide the variables or something inside a class, preventing unauthorized parties to use. So the public methods like getter and setter access it and the other classes call these methods for accessing.
 
This mechanism is not unique to object-oriented programming. Implementations of [[abstract data types]], e.g. [[module (programming)|modules]], offer a similar form of encapsulation. This similarity stems from the fact that both notions rely on the same mathematical fundament of an [[existential type]].<ref>Pierce (2002), Section 24.2 "Data Abstraction with Existentials"</ref>