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{{DISPLAYTITLE: Computer Game Bot Turing Test}}
The [[
[[File:UT^2 bot combats an opponent in the BotPrize.jpg|thumb|alt=The UT^2 bot combats an opponent in the BotPrize.|A bot combats a human opponent in the game [[Unreal Tournament 2004]]]]
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The Computer Game Bot Turing Test was proposed to advance the fields of [[Artificial Intelligence]] and [[Computational Intelligence]] with respect to video games. It was considered that a poorly implemented bot implied a subpar game, so a bot that would be capable of passing this test, and therefore might be indistinguishable from a human player, would directly improve the quality of a game. It also served to debunk a flawed notion that "game AI is a solved problem."<ref name="turing"/>
Emphasis is placed on a game bot that interacts with other players in a [[Multiplayer video game
==Implementation==
The Computer Game Bot Turing Test was designed to test a bot's ability to interact with a game environment in comparison with a human player, simply 'winning' was insufficient. This evolved into a contest with a few important goals in mind:<ref name="turing"/>
* There are three participants: a human player, a computer-game bot, and a judge.
* The bot needs to appear more human-like than the human player. Judge scores are not bipolar — both human and bot can be scored anywhere on a scale from 1 to 5 (1=not humanlike, 5=human).
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* Human participants were of a moderate skill range, with no participant either ignorant to the game or capable of playing at a professional level.
In 2008, the first 2K BotPrize tournament took place.<ref name="BotPrize 2008">http://botprize.org/2008.html</ref> The contest was held with the game [[
==Tournament==
The first BotPrize Tournament was held in [[Perth]], [[Australia]], on 17 December 2008, as part of the 2008 IEEE Symposium on Computational Intelligence and Games.<ref name="BotPrize 2008"/><ref>http://www.csse.uwa.edu.au/cig08/</ref
In subsequent tournaments, run during 2009-2011,<ref>http://botprize.org/2009.html</ref><ref>http://botprize.org/2010.html</ref><ref>http://botprize.org/2011.html</ref> bots achieved scores that were increasingly human-like, but no contestant had won the BotPrize in any of these contests.
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The outcome of a bot that appears more human-like than a human player is possibly overstated, since in the tournament in which the bots succeeded, the average 'humanness' rating of the human players was only 41.4%.<ref>http://botprize.org/result.html</ref> This showcases some limits of this Turing Test, since the results demonstrate that human behaviour is more complicated and quantitative than was accounted for.<ref>{{Cite news|title=How did this game bot score higher than humans on a Turing Test?|date=October 1, 2012|last=Dvorsky|first=George|url=http://io9.com/5947796/how-can-a-game-bot-score-higher-than-humans-on-a-turing-test}}</ref> In light of this, the BotPrize competition organizers will increase the difficulty in upcoming years with new challenges, forcing competitors to improve their bots.<ref>{{Cite news|title=More human than human: AI game bots pass Turing Test|date=September 26, 2012|first=Darren|last=Quick|url=http://www.gizmag.com/turing-test-ut2004-botprize/24308/}}</ref>
It is also believed that methods and techniques developed for the Computer Game Bot Turing Test will be useful in fields other than video games, such as [[virtual training]] environments and in improving [[Human–robot interaction
==Contrasts to the Turing Test==
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*[[Graphics Turing Test]]
*The [[Loebner Prize]], a contest that implements the 'traditional' Turing Test
*[[Rog-O-Matic]], a 1984 bot that plays the 1980s dungeon crawler [[
==References==
{{reflist}}
[[Category:Artificial intelligence]]
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