Box modeling: Difference between revisions

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'''Box modeling''' is a technique in [[3D modeling]] where you take a basic primitive shape (like a box, cylinder or others) and make the basic shape “rough draft” of your final model from there you sculpt out your final model. The process uses various tools and steps that sometimes get repeated again and again until your done. Despite the fact you’re repeating these steps you will model faster and control the amount of detail you wish to add, slowly building your model up from ground level of detail to high level.<ref name="Box Modeling">{{cite web|last=Jonaitis|first=Jeff|url=http://www.jjonaitis.com/tuto/tuto2.htm}}</ref>
| title = Box modeling Technique:
| date = 2002–2004
| accessdate = {{date|14 apr 2013}}
|last=Jonaitis|first=Jeff|url=http://www.jjonaitis.com/tuto/tuto2.htm}}</ref>
 
==Subdivision==