Help! I'm a Fish: Difference between revisions

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The children meanwhile decide to remake the antidote, which is a hard challenge for them. Meanwhile, the parents find MacKrill's ship and find the professor reaching shore at that moment. He reveals to them the video footage of Stella's transformation, causing Anna to faint. Back underwater, the kids only have to find an octopus to collect the final ingredient. An octopus emerges from the ground and suddenly flees. The kids are saved! Suddenly Joe and his army appear. Joe fires both the Crab and Shark for their stupidity and tries to tempt Fly. Fly and his friends flee but the crab hurts Fly and drinks the newly-made antidote, becoming the King Crab! The professor and Bill and travelling overhead in a boat made from a bath tub. They create an underwater tornado that sucks up all the villains. Inside the tornado, the three primary villains argue. Shark eats the King Crab and tells Joe he is now in charge. Shark's head gets trapped in the pump on the boat, stopping the tornado. Fly is wounded from the Crab's attack. Chuck takes control of the situation.
 
Chuck plans to take Fly and Stella through the Professor's plumbing to the ship. There is an antidote inside. Stella and Sasha must say goodbye and it is hard for Stella. The three go through the plumbing using a series of items Chuck found on the seabed, with Joe following behind, getting hurt on the way. The fish flood the lab and head for the antidote. Joe steals the antidote and makes a getaway, while Chuck must battle a group of [[pirahna]]. Fly swims after Joe and tricks him into becoming a human, and he drowns in the water. Time is nearly up. The fish try to trick the potion and they are sucked up to the deck above. Stella and Chuck return to normal but Chuck finds Fly still as a fish, on the floor unconciousunconscious. Chuck starts to go mad and Aunt Anna accidentally treads on Fly! Suddenly, Fly emerges from the pump, as a human. Anna discovers the fish she treaded on was the stuffed fly fish.
 
In the epilogue, the family and the Professor are spending time on the beach. Chuck is now more fun-loving and Fly (who has a cast on his leg) plays games of the laptop. Stella is united with Sasha. Chuck and MacKrill come up with an idea and create a new formula which results in Sasha literally becoming a sea-horse (part horse, part fish). The film ends with all the remaining cast watching Stella ride about on Sasha.