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{{primary sources|date=December 2013}}
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'''t-Distributed Stochastic Neighbor Embedding (t-SNE)''' is a [[machine learning]] algorithm for [[dimensionality reduction]] developed by Laurens van der Maaten and [[Geoffrey Hinton]].<ref>{{cite journal|last=van der Maaten|first=L.J.P.|coauthors=Hinton, G.E.|title=Visualizing High-Dimensional Data Using t-SNE|journal=Journal of Machine Learning Research 9|
The t-SNE algorithms comprises two main stages. First, t-SNE constructs a [[probability distribution]] over pairs of high-dimensional objects in such a way that similar objects have a high probability of being picked, whilst dissimilar points have an [[infinitesimal]] probability of being picked. Second, t-SNE defines a similar probability distribution over the points in the low-dimensional map, and it minimizes the [[Kullback-Leibler divergence]] between the two distributions with respect to the locations of the points in the map.
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