Perceptual computing: Difference between revisions

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In 2013, PerC launched their first product, the Senz3D, a [[Time of flight|Time Of Flight]] depth camera in partnership with [[Creative Technology]].<ref>{{cite web|title=Creative Announces the Senz3D™ Interactive Gesture Camera|url=http://www.creative.com/corporate/pressroom/?id=13361/|publisher=Creative Technologies|accessdate=2013-10-19}}</ref>
The camera is similar to the [[Microsoft]] [[Kinect]], however it is targeted at gestural interactions within a shorter range.<ref>{{cite web|title=Depth Sensor Shootout: Kinect, Leap, and Intel|url=http://stimulant.io/wp/index.php/blog/2013/04/depth-sensor-shootout/|publisher=Stimulant|accessdate=2013-10-19}}</ref> PerC has released an [[Software development kit|SDK]] to help external developers build games and applications using the multi-modal sensing capabilities of the Senz3D device.<ref>{{cite web|title=Intel Perceptual Computing SDK 2013|url=http://software.intel.com/en-us/vcsource/tools/perceptual-computing-sdk|publisher=Intel Corporation|accessdate=2013-10-19}}</ref>
 
==Perceptual Computing Challenge==