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== History ==
The Phong reflection model was developed by [[Bui Tuong Phong]] at the [[University of Utah]], who published it in his 1973 Ph.D. dissertation.<ref>Bui Tuong Phong, [http://www.cs.northwestern.edu/~ago820/cs395/Papers/Phong_1975.pdf Illumination for computer generated pictures], Communications of ACM 18 (1975), no. 6, 311–317.</ref><ref>University of Utah School of Computing, http://www.cs.utah.edu/school/history/#phong-ref</ref> It was published in conjunction with a method for interpolating the calculation for each individual [[pixel]] that is rasterized from a polygonal surface model; the interpolation technique is known as [[Phong shading]], even when it is used with a reflection model other than Phong's. Phong's methods were considered radical at the time of their introduction, but have
== Description ==
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