Interactive evolutionary computation: Difference between revisions

Content deleted Content added
Yobot (talk | contribs)
m IEC types: WP:CHECKWIKI error fixes using AWB (10090)
m cleaning up, typo(s) fixed: requirments → requirements, , → , , ,, → , using AWB
Line 11:
IEC methods include interactive [[evolution strategy]],<ref>Herdy, M. (1997), Evolutionary Optimisation based on Subjective Selection – evolving blends of coffee. Proceedings 5th European Congress on Intelligent Techniques and Soft Computing (EUFIT’97); pp 2010-644.</ref> interactive genetic algorithm,<ref>*Caldwell, C. and Johnston, V.S. (1991), Tracking a Criminal Suspect through "Face-Space" with a Genetic Algorithm, in Proceedings of the Fourth International Conference on Genetic Algorithm, Morgan Kaufmann Publisher, pp.416-421, July 1991</ref><ref>{{cite journal|author=Milani, A.|year=2004|title=Online Genetic Algorithms|journal=International Journal of Information Theories and Applications|pages=20–28|url=http://sci-gems.math.bas.bg/jspui/bitstream/10525/838/1/ijita11-1-p04.pdf}}
</ref> interactive [[genetic programming]],<ref>*Sims, K. (1991), Artificial Evolution for Computer Graphics. Computer Graphics 25(4), Siggraph '91 Proceedings, July 1991, pp.319-328.</ref><ref>Sims, K. (1991), Interactive Evolution of Dynamical Systems. First European Conference on Artificial Life, MIT Press
</ref><ref>Unemi, T. (2000). SBART 2.4: an IEC tool for creating 2D images, Movies and Collage, Proceedings of 2000 Genetic and Evolutionary Computational Conference workshop program, Las Vegas, Nevada, July 8, 2000, p.153</ref> and [[human-based genetic algorithm]].,<ref>{{cite journal|author=Kosorukoff, A.|year=2001|url=http://ieeexplore.ieee.org/xpl/articleDetails.jsp?tp=&arnumber=972056&queryText%3DHuman-based+Genetic+Algorithm|title=Human-based Genetic Algorithm|journal=IEEE Transactions on Systems, Man, and Cybernetics, SMC-2001|pages=3464–3469|doi=10.1109/ICSMC.2001.972056}}</ref> Synthetic Curriculum Modeling (SCM); a patented protocol invented by TELUREX, LLC. of Arizona in 2010 which converts 3D laser scan point coulds into a dynamic environment that becomes accessible by way of human in the loop algorithms produced in real time simulation as part of industry specific Education and Licensing requirmentsrequirements.
 
===IGA===
Line 29:
== References ==
{{reflist}}
*Banzhaf, W. (1997), Interactive Evolution, , Entry C2.9, in: Handbook of Evolutionary Computation, Oxford University Press, ISBN 978-0750308953
 
== External links ==