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m Qwertyus moved page T-Distributed Stochastic Neighbor Embedding to T-distributed stochastic neighbor embedding: not a proper name |
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The t-SNE algorithms comprises two main stages. First, t-SNE constructs a [[probability distribution]] over pairs of high-dimensional objects in such a way that similar objects have a high probability of being picked, whilst dissimilar points have an [[infinitesimal]] probability of being picked. Second, t-SNE defines a similar probability distribution over the points in the low-dimensional map, and it minimizes the [[Kullback–Leibler divergence]] between the two distributions with respect to the locations of the points in the map.
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