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* <math>NearestSimplex(s)</math>, which takes a simplex <math>s</math> and returns the simplex on <math>s</math> closest to the origin, and a direction toward the origin normal to the new simplex. If <math>s</math> itself contains the origin, <math>NearestSimplex</math> accepts <math>s</math> and the two shapes are determined to intersect.
The
=== Pseudocode ===
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