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{{Use dmy dates|date=September 2015}}
'''Automatic and
==Characteristics==
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When examining the label "automatic" in social psychology, you find that some processes are intended, and others require recent conscious and intentional processing of related information. That being said automatic effects fall into three classes: Those that occur prior to conscious awareness (preconscious); those that require some form of conscious processing but that produce an unintended outcome (postconscious); and those that require a specific type of intentional, goal directed processing (goal-dependent).
Preconscious automaticity requires only the triggering [[proximal]] stimulus event, and occur prior to or in the absence of any conscious awareness of that event.<ref name=Bargh />
Postconscious automaticity depends on recent conscious experience for its occurrence.<ref name=Bargh />
Goal-dependent automaticity concerns skill and thought processes that require a goal to engage in them. This process is much similar to postconscious in that it requires conscious awareness to be initiated, but after that it can be guided outside of awareness by the unconscious mind. So a good example would be driving a car. In order to drive a car you need to consciously have a goal to drive somewhere. When engaged in driving (only with enough practice) one can almost operate the car almost entirely without conscious awareness.<ref name=Yale />
===Controlled processes===
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Flow has been difficult to study, however, because it is difficult to produce in a controlled laboratory setting. Most experiments have relied heavily on correlating the presence of flow with various attributes of the task and the subjects' reported experiences. Of those correlations, subjects experiencing flow generally report that they perceive a good match between the task requirements and their skills (e.g. a professional basketball player in a professional basketball game.) Task structure and the clarity of the goal of the task are also thought to be related to when flow occurs.<ref name="Moller"/> All of these aspects of flow imply that there must be an opportunity to suppress other controlled processes, as well as inhibit certain types of automatic processes.
A study involving [[Video Game
"A person does not need to be told to pay attention to a stimulus that captures attention quickly and effortlessly.<ref name=Scneider /> In many cases, explicitly directing
On the other hand, situations in which autonomy is encroached upon (for example, if the individual must always control his/her actions to abide by rules imposed by the task) are thought to inhibit flow.<ref name="Moller">Moller, A. C., Meier, B. P., & Wall, R. D. 2010. Developing an experimental induction of flow: Effortless action in the lab. In B. Bruya (Ed.), Effortless attention: A new perspective in the cognitive science of attention and action (pp.
==See also==
* [[Dual process theory]]
* [[Modularity of mind]]
* [[Cognitive
* [[Bobo doll experiment]]
* [[Unconscious mind]]
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