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{{Technical|date=November 2009}}
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In [[computer graphics (computer science)|computer graphics]], a '''swap chain''' is a series of virtual [[framebuffer]]s utilized by the [[graphics card]] and graphics [[API]] for [[frame rate]] stabilization and several other functions. The swap chain usually exists in [[Video card#Video memory|graphics memory]], but it can exist in system memory as well. The non-utilization of a swap chain may result in stuttering [[real Time rendering|rendering]], but its existence and utilization are required by many graphics APIs. A swap chain with two buffers is a [[double buffer]].▼
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▲In [[computer graphics (computer science)|computer graphics]], a '''swap chain''' is a series of virtual [[framebuffer]]s utilized by the [[graphics card]] and graphics [[API]] for [[frame rate]] stabilization and several other functions. The swap chain usually exists in [[Video card#Video memory|graphics memory]], but it can exist in system memory as well. The non-utilization of a swap chain may result in stuttering [[real Time rendering|rendering]], but its existence and utilization are required by many graphics APIs. A swap chain with two buffers is a [[double buffer]].
==Function==
[[File:swap chain depiction.svg|thumb|alt=Swap Chain|A graphical depiction of a triple-buffered swap chain.]]
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| publisher = neXe
| url = http://nexe.gamedev.net/directKnowledge/default.asp?p=Swap%20Chains
| accessdate = 2015-05-16
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