Process patterns: Difference between revisions

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Process patterns can be more easily understood by dividing it into terms, Process which means the steps followed to achieve a task and patterns which means the recurrence of same basic features during the lifecycle of a process. Thus in a more universal term process patterns are common or general solution for a complexity.
 
Typical Examples are:<br />
1.# Customer communication (a process activity).<br />
2.# Analysis (an action).<br />
3.# [[Requirements analysis|Requirements gathering]] (a process task).<br />
4.# Reviewing a work product (a process task).<br />
5.# Design model (a work product).
 
Process Patterns can be best seen in [[Software engineering|software design]] cycle which involves the common [[Software release life cycle|stages of development]]. For example, a generic software design life cycles has following steps:<br />
1.# Communication.<br />
2.# Planning.<br />
3.# Modeling which involves requirement gathering, analysis and design from business perspective.<br />
4.# Development which involves code generation and testing.<br />
5.# Deployment includes the code deployment and testing in the production environment.
 
==External links==