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DMP represents any device as a set of addressable properties which represent its current or desired state. Monitoring or control by a controller is achieved by setting or examining the values of those properties. To avoid the inefficiencies of polling, in addition to simply reading property values (using a ''Get-Property'' message) DMP provides a subscription mechanism whereby a device will asynchronously send event messages to all subscribed controllers when the value of a property changes.
DMP expects that its connections can provide reliability so that ''Set-Property'' and ''Event'' messages which form a large part of the operational bandwidth in a show situation do not require explicit acknowledgement at the DMP level. In the E1.17 standard and the majority of systems SDT provides this reliability but DMP has also been operated
The size in bits, representation, read/write accessibility and function of each property in a DMP device is not determined by the protocol which only defines the mechanism to read and/or write the property value. Instead, that information must either be provided externally by a device description written in DDL or in limited cases may be pre-programmed by fore-knowledge of specific device types.
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==Implementations==
An early [[Open-
A more recent and much more complete implementation in [[
There is yet another open source ACN project<ref>{{cite web|url=http://acn.codeplex.com/|title=Architecture for Control Networks project home page|accessdate=5 October 2011}}</ref> on [[Codeplex]] which is implemented in [[
E1.31 (Streaming DMX over ACN) is supported on [[Linux]] ([[ARM architecture|ARM]], [[Intel 80386|i386]], [[x86-64]]) and [[Macintosh]] ([[PowerPC]]; i386, x86-64) by the Open Lighting Architecture.<ref>{{cite web |url=http://opendmx.net/index.php/OLA |title=Open Lighting Architecture |accessdate=2012-01-05}}</ref>
A [[
ACN has been deployed in proprietary implementations by a number of companies, including its use by [[Electronic Theatre Controls]] (ETC) as the basis of their 'NET3' branded networked control infrastructure and by [[Shure|Shure Inc.]] in control of wireless microphones.
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