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The '''Gilbert–Johnson–Keerthi distance [[algorithm]]''' is a method of determining the minimum distance between two [[convex set]]s. Unlike many other distance algorithms, it does not require that the geometry data be stored in any specific format, but instead relies solely on a [[support (mathematics)|support function]] to iteratively generate closer [[simplex|simplices]] to the correct answer using
"Enhanced GJK" algorithms use edge information to speed up the algorithm by following edges when looking for the next simplex. This improves performance substantially for polytopes with large numbers of vertices.
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▲The algorithm's stability, speed, and small storage footprint make it popular for realtime [[collision detection]], especially in [[physics engine]]s for [[video games]].
== Overview ==
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