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The introduction of 16-bit and 32-bit computer systems like the [[Commodore Amiga|Amiga]] and the [[Atari st|Atari ST]] resulted in a new distribution of work inside the groups, since the hardware allowed new possibilities. The creation of Intros was divided in programming, music and graphics. Intros were often spread on [[Disk magazine]]s.
At the end of the 1980s,
This led to the release of stand-alone demos{{Citation needed|date=March 2011}} computer art without the illegal distribution of computer games. With the increasing use of the Internet, the separation was complete. Cracked copies of computer games were available online for the masses with the crack attached. Often, greetings were only attached in a text file, while the demoscene separately distributed their work.{{Citation needed|date=March 2011}}
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====Compression====
[[Executable compression]] has been used in demos since the very beginning:
The demos and intros for modern platforms are compressed either by general-purpose executable compressors (such as [[UPX]]) or programs specifically designed for the compression of small intros. The decompressor stubs integrated in [[Compo (demoscene)|4K]] intros are often well under 200 bytes in size. Some Windows-based 4K intros may even wrap themselves inside DOS-based <code>[[COM file|.COM]]</code> [[executable]]s in order to eliminate the [[header (computing)|header]] bytes. Decompression facilities provided by the operating system may also be used.
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