OpenGL User Interface Library: Difference between revisions

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'''OpenGL User Interface Library''' ('''GLUI''') is a [[C++]] [[user interface]] library based on the [[OpenGL Utility Toolkit]] (GLUT) which provides controls such as buttons, checkboxes, radio buttons, and spinners to OpenGL applications. It is window- and operating system independent, relying on GLUT to handle all system-dependent issues, such as window and mouse management.
 
It lacks the features of a more full-fledged GUI toolkit such as [[Qt (toolkit)|Qt]], [[wxWidgets]] or [[FLTK]], but it has a very small footprint and is extremely easy to use like [https://github.com/sp4cerat/Game-GUI Game GUI]. A research or demonstration program that originally only uses GLUT can be given a useful control panel using GLUI in a short time, even by someone new to the toolkit.
 
It was first written by [[Paul Rademacher]] to help him with his academic work. It is now maintained by [[Nigel Stewart]].