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In [[computing]], '''Data oriented design''' (not to be confused with [[data-driven design]]) is a software optimisation approach motivated by [[cache coherency]], used in [[video game]] development (usually in the [[C programming language|C]] or [[C++ programming language]]s). The approach is to focus on the data layout, separating and sorting [[field (computing)|field]]s according to when they are needed, and to think about transformations of data. Proponents include [[Mike Acton]].
=== Motivation ===
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