Sound Object Library: Difference between revisions

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The '''Sound Object (SndObj) Library''' is a [[C++]] [[object-oriented programming]] [[Library (computing)|library]] for music and audio development<ref>{{cite web|url=https://sourceforgewww.netcambridge.org/projectscore/journals/organised-sound/article/the-sndobj-sound-object-library/086E2990433BF753F35B8F0F6B276C16|title=TheLAZZARINI, V.E.P. (2000) ‘The SndObj LibrarySound Object Library’, Organised Sound, 5(1), pp. 35–49. doi: 10.1017/S1355771800001060.}}</ref>. It is composed of 100+ classes for signal processing, audio, [[MIDI]] and [[Input/output|file I/O]] and is available, cross-platform, for [[Linux]], [[Microsoft Windows|Windows]], [[Mac OS X]], [[IRIX]] and other [[Unix-like]] systems.
 
The library development is now a cooperative project hosted by [[sourceforge]]. New versions are released twice-yearly and development versions are available via [[Concurrent Versions System]] (CVS).
 
The Library also provides bindings for [[Python (programming language)|Python]] (aka PySndObj), [[Java (programming language)|Java]] and [[Common Lisp]] (through [[libffi|CFFI]]).
== External Links ==
 
http://sndobj.sourceforge.net/
== Notes ==
{{references}}