Utente:DocOliver/Sandbox4: differenze tra le versioni

Contenuto cancellato Contenuto aggiunto
Translation
TRanslation
Riga 39:
}}
 
{{nihongo|'''''Sonic Advance 3'''''|ソニックアドバンス3|Sonikku Adobansu Surī}} è un platform game per il [[Game Boy Advance]] sviluppato da [[Dimps]] e il [[Sonic Team]] e pubblicato da SEGA in Giappone e da [[THQ]] in Nord America ed Europa. Venne rilasciato il 7 luglio 2004 in Nord America, il 15 giugno in Europa e il 17 giugno in Giappone. Fa parte della serie di [[Sonic (serie)|Sonic the Hedgehog]] e cronologicamente è il seguito degli avvenimenti di Sonic Battle. Nella trama, [[Sonic the Hedgehog|Sonic]], [[Tails (personaggio)|Tails]], [[Amy Rose|Amy]], [[Knuckles the Echidna|Knuckles]] e [[Cream the Rabbit|Cream]] cercano di impedire che [[Dr. Eggman|DoctorDottor Eggman]] e il suo robot assistente {{nihongo|Gemerl|ジーメル|Jīmeru}} costruiscano imperi su ognuno dei sette frammenti in cui Eggman ha ridotto la Terra.
 
==Gameplay==
Riga 51:
In maniera simile a Sonic Advance 1 e 2, Advance 3 è un platform game d'azione. Il giocatore controlla uno dei cinque personaggi, e un'altro di questi gli viene affiancato come supporto. In alternativa un secondo giocatore può unirsi cosicché ognuno controlli un personaggio. I due personaggi corrono e saltano attraverso i sette livelli di cui è composto il gioco, distruggendo i robot che incontrano. Il giocatore raccoglie i ring sparsi per il livello e nelle boss battle, utilizzandoli, come già accade in altri titoli della serie, come forma di salute: se si viene colpiti da un nemico o un ostacolo dannoso, i ring vengono persi e sparsi per lo schermo, permettendone di recuperare una parte. Se si viene colpiti senza ring o si cade in buche senza fondo si perde una vita. Il terminare le vite a disposizione porta al game over.
 
I livelli contengono tra l'altro loop, molle e rotaie su cui scivolare. Ogni livello è diviso in tre atti, conclusi dalla boss fight col Dottor Eggman. Tutti i livelli, e due minigiochi che permettono di ottenere vite bonus, sono collegati da un hub world esplorabile. Sparsi per ogni atto i giocatori possono trovare dei chao, e trovandone 10 per ogni livello permette di accedere a un livello speciale in cui può essere trovato uno [[Smeraldi del Caos|smeraldo del Caos.]] Raccogliendo tutti e sette gli smeraldi, e quindi completando la campagna principale, si può accedere a un'ulteriore boss battle che porta all'effettivo termine del gioco.
==Plot==
Before the events of the game, Doctor Eggman builds a robotic assistant<ref name="manual 4">''Sonic Advance 3'' instruction manual, p. 4.</ref> named Gemerl, who is based on Emerl, another robot that appeared in ''[[Sonic Battle]]''.<ref name="website">{{cite web|url=http://sonic.sega.jp/advance3/|publisher=[[Sega]]|script-title=ja:ソニックアドバンス3|accessdate=June 8, 2014|language=Japanese}}</ref> Eggman uses the Chaos Emeralds to perform a technique called [[Chaos Emeralds|Chaos Control]] and tear the Earth apart, with the intention of creating a segment of his impending empire on each chunk of the planet. This action separates Sonic and Tails from Amy, Knuckles, and Cream, all of whom Eggman finds and captures. The two friends travel through the game's seven levels to recapture their friends and the Emeralds.<ref name="manual 4"/>
 
Il giocatore può giocare con una quasiasi combinazione di due personaggi tra Sonic the Hedgehog, Tails, Amy Rose, [[Knuckles the Echidna]] e [[Cream the Rabbit]], a patto che siano stati precedentemente sbloccati: infatti solo Sonic e Tails sono disponibili all'inizio del gioco, mentre gli altri tre devono essere salvati da Eggman durante l'avventura. Ogni personaggio ha abilità uniche: Sonic può effettuare il suo spin attack a mezz'aria, Tails può volare usando le sue due code, Amy può distruggere i nemici col suo martello, Knuckels può planare per lunghe distanze ed arrampicarsi sui muri, e Cream può volare con le sue orecchie ed attaccare i nemici grazie al suo amico Cheese. Grazie al pulsante R il personaggio secondario può fornire abilità aggiuntive a quello principale. Per esempio tenendo premuto R con Tails come spalla e rilasciandolo i due personaggi vengono fatti volare in aria. In aggiunta il secondo personaggio raccoglierà i ring e distruggerà i nemici tralasciati dal giocatore.
The final boss fight takes place at a temple. If the player defeats Eggman there without having all seven Emeralds, Eggman and Gemerl escape and fall off the edge of the temple. Peace is restored to the world, and [[Omochao]] snaps a picture of the five heroes. However, the game alerts the player that the Emeralds must still be collected for the true ending. If the player defeats Eggman at the temple with the Emeralds, Gemerl stops in his tracks while running away with Eggman and attacks Sonic, causing the Emeralds to scatter. Gemerl uses them to take on a giant, orb-shaped form, but Sonic also uses their power to attain his [[Sonic the Hedgehog (series)#Super transformation|Super Sonic]] form. With Eggman's help, Super Sonic destroys Gemerl. Tails later finds Gemerl's broken body on a beach and repairs it such that it is non-aggressive, and the game ends with Cream playing with Gemerl at her mother [[Vanilla the Rabbit|Vanilla]]'s house.
 
Oltre alla modalità principale ci sono due modalità di battaglia che possono ospitare da due a quattro giocatori, in cui un qualsiasi personaggio può essere scelto: Racing e Chao collecting.
==Development and release==
''Sonic Advance 3'' was published by [[Sega]] in Japan and by [[THQ]] in North America and Europe. Like ''Advance 1'' and ''2'', its development was shared by [[Dimps]] and Sega subsidiary [[Sonic Team]] since the latter was understaffed on employees familiar with the [[Game Boy Advance]] hardware. [[Yuji Naka]], then President of Sonic Team, had limited involvement in the development of ''Sonic Advance 3'', and he conceived of the team-up dynamic.<ref name="e3">{{cite web|title=E3 2004: Yuji Naka talks Sonic|url=http://gameboy.ign.com/articles/515/515388p1.html|last=Harris|first=Craig|publisher=IGN|date=May 13, 2004|accessdate=July 25, 2010}}</ref> While the game is fundamentally 2D, it features some [[Mode 7]] 3D rotation effects.<ref name="gamespy"/> THQ announced the game in a press release on September 11, 2003.<ref>{{cite web|url=http://www.ign.com/articles/2003/09/11/shining-force-to-gba|publisher=IGN|last=Harris|first=Craig|title=Shining Force to GBA|date=September 11, 2003|accessdate=June 7, 2014}}</ref> The game was later exhibited at [[Electronic Entertainment Expo|E3]] 2003.<ref name="e3"/> It was released on June 7 of that year in North America,<ref name="racing"/> June 15 in Europe,<ref name="europe">{{cite web|url=http://www.pegi.info/en/index/global_id/505/?searchString=Sonic+Advance+3&agecategories=&genre=&organisations=&platforms=&countries=&submit=Search#searchresults|publisher=[[Pan European Game Information|PEGI]]|title=Search Result|accessdate=June 11, 2014}}</ref> and June 17 in Japan.<ref name="website"/>
 
==Reception==
{{Video game reviews
| GR = 81.37%<ref name="gr">{{cite web|url=http://www.gamerankings.com/htmlpages4/918892.asp|title=Sonic Advance 3|publisher=[[GameRankings]]|accessdate=June 6, 2014}}</ref>
| MC = 79/100<ref name="metacritic">{{cite web|url=http://www.metacritic.com/game/game-boy-advance/sonic-advance-3/critic-reviews|title=Sonic Advance 3: Game Boy Advance|publisher=[[Metacritic]]|accessdate=June 6, 2014}}</ref>
| 1UP = B<ref name="1up">{{cite web|archiveurl=http://web.archive.org/web/20060519215453/http://www.1up.com/do/reviewPage?cId=3127736&did=1|archivedate=September 25, 2012|url=http://www.1up.com/do/reviewPage?cId=3127736&did=1|title=Sonic Advance 3 (GBA): Sonic and friends -- wait, don't run away!|publisher=[[1UP.com]]|date=May 27, 2004|last=Maragos|first=Nich|accessdate=June 6, 2014}}</ref>
| Fam = 30/40<ref name="famitsu">{{cite journal|script-title=ja:ソニック アドバンス3|journal=[[Famitsu]]|language=Japanese|issue=810|date=June 2004}}</ref>
| GI = 6.75/10<ref name="gi">{{cite web|archiveurl=http://web.archive.org/web/20080220154948/http://www.gameinformer.com/Games/Review/200407/R04.0719.1608.13245.htm?|url=http://www.gameinformer.com/Games/Review/200407/R04.0719.1608.13245.htm?|publisher=''[[Game Informer]]''|last=Mason|first=Lisa|title=Right Round Baby, Right Round|archivedate=February 20, 2008|accessdate=June 6, 2014}}</ref>
| GamePro = 3.5/5<ref name="gamepro">{{cite web|url=http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/36169.shtml|archiveurl=http://web.archive.org/web/20080603231037/http://www.gamepro.com/nintendo/gameboy_advance/games/reviews/36169.shtml|publisher=''[[GamePro]]''|date=June 17, 2004|author=Stardingo|accessdate=June 6, 2014|archivedate=June 3, 2008|title=Review: Sonic Advance 3}}</ref>
| GSpot = 8.4/10<ref name="gamespot">{{cite web|archiveurl=http://web.archive.org/web/20070228205337/http://www.gamespot.com/gba/action/sonicadvance3/review.html|url=http://www.gamespot.com/gba/action/sonicadvance3/review.html|title=Sonic Advance 3: Sonic Advance 3 is a great, fast-paced platform game, and the tag-team play mechanic really enhances the overall experience.|publisher=[[GameSpot]]|date=June 23, 2004|accessdate=June 6, 2014|last=Provo|first=Frank|archivedate=February 28, 2007}}</ref>
| GSpy = {{Rating|3|5}}<ref name="gamespy">{{cite web|url=http://gba.gamespy.com/gameboy-advance/sonic-advance-3/523159p1.html|archiveurl=http://web.archive.org/web/20080626132658/http://gba.gamespy.com/gameboy-advance/sonic-advance-3/523159p1.html|title=''Sonic Advance 3'' (GBA)|publisher=[[GameSpy]]|date=June 14, 2004|accessdate=June 6, 2014|archivedate=June 26, 2008|last=Vassar|first=Darryl}}</ref>
| GameZone = 9/10<ref name="gamezone">{{cite web|archiveurl=http://web.archive.org/web/20080315061657/http://gameboy.gamezone.com/gzreviews/r23199.htm|url=http://gameboy.gamezone.com/gzreviews/r23199.htm|publisher=[[GameZone]]|archivedate=March 15, 2008|date=June 13, 2004|accessdate=June 6, 2014|last=Zacarias|first=Eduardo|title=Sonic Advance 3 Review}}</ref>
| IGN = 9/10<ref name="ign">{{cite web|url=http://gameboy.ign.com/articles/519/519497p1.html|title=Sonic Advance 3: The traditional Sonic adventures continue to shine on the Game Boy Advance in a tremendously fun sequel.|publisher=[[IGN]]|date=May 27, 2004|accessdate=June 6, 2014|last=Harris|first=Craig}}</ref>
| NP = 3.9/5<ref name="np">{{cite journal|journal=Nintendo Power|title=Sonic Advance 3|date=August 2004|page=p. 122|issue=182}}</ref>
}}
''Sonic Advance 3'' was reportedly "racing off store shelves" as soon as it was released.<ref name="racing">{{cite web|url=http://investor.thq.com/phoenix.zhtml?c=96376&p=irol-newsArticle&ID=579364&highlight=|title=SONIC ADVANCE 3 Now Available for Game Boy Advance; Third Title in Franchise Racing Off Store Shelves|publisher=[[THQ]]|accessdate=June 7, 2014|date=June 7, 2004}}</ref> The game also received positive reviews from critics, with respective scores of 79% and 80% at review aggregators [[Metacritic]] and [[GameRankings]].<ref name="metacritic"/><ref name="gr"/> It later won Handheld Game of the Year at the 2004 [[Golden Joystick Awards]]<ref>{{cite web|url=http://www.computerandvideogames.com/111477/golden-joystick-awards-2004-winners-announced/|publisher=[[Computer and Video Games]]|date=November 5, 2004|author=CVG Staff|title=Golden Joystick Awards 2004: Winners announced!|accessdate=June 7, 2014}}</ref> and sold over 100,000 copies in the United Kingdom alone.<ref>{{cite web|archiveurl=http://web.archive.org/web/20100213011415/http://www.elspa.com/?i=3942|url=http://www.elspa.com/?i=3942|publisher=[http://www.techradar.com/us/news/gaming/elspa-to-become-uk-interactive-entertainment-association-678228 ELSPA]|archivedate=February 13, 2010|title=ELSPA Sales Awards: Silver|accessdate=June 7, 2014}}</ref>
 
Critics gave mixed opinions to the team-up dynamic. Nich Maragos from [[1UP.com]] celebrated that Sonic Team had "finally [come] up with a way of introducing teamwork and variance between characters that doesn't overwhelm Sonic's bread-and-butter gameplay." Maragos singled this out as the main divider between ''Advance 3'' and ''[[Sonic Heroes]]'', a game that he found surprisingly linear in level design considering that it, unlike ''Advance 3'', was in [[3D computer graphics|3D]].<ref name="1up"/> Maragos, [[GameSpot]]'s Frank Provo, [[IGN]]'s Craig Harris, and ''[[Game Informer]]''{{'}}s Lisa Mason appreciated the increase in replayability Sonic's friends brought.<ref name="ign"/><ref name="1up"/><ref name="gi"/><ref name="gamespot"/> However, Mason, as well as reviewer Stardingo from ''[[GamePro]]'', thought that they played too much like Sonic and did not add much to the experience.<ref name="gamepro"/><ref name="gi"/> Darryl Vassar of [[GameSpy]] took a different point of criticism: he acknowledged the presence of genuinely different character abilities, but perceived that their only purpose was to find Chao, whom he called "pointless".<ref name="gamespy"/> Maragos noted that the "mid-air trick" system from ''Advance 2'' was optional in ''Advance 3'', but spoke positively about its usefulness in locating "hidden areas".<ref name="1up"/> Harris argued that such varying team abilities contributed to occasional "cheapness" in the level design, because "most of the characters have absolutely no defense when hopping off items like springboards".<ref name="ign"/>
 
However, the gameplay was mostly well-received otherwise. Vassar acclaimed the level design: he both called the levels "enormous and fast" and praised the slower, smaller sections for "keeping the levels distinct and adding short interludes to the constant running and loops."<ref name="gamespy"/> Harris also praised the "clever" level design.<ref name="ign"/> However, Mason found it "simplistic",<ref name="gi"/> while Stardingo saw "repetition" in the typical formula.<ref name="gamepro"/> Maragos criticized the bipolar difficulty of the bosses and some minor control issues.<ref name="1up"/> Vassar, however, appreciated the return from ''Advance 2''{{'}}s running-based boss battles to more traditional ones.<ref name="gamespy"/> Further praise from Harris, conversely, went to the multiplayer mode and—along with Stardingo—to the presence of a hub world, which Harris and Stardingo thought gave the game structure.<ref name="ign"/><ref name="gamepro"/>
 
The game's aesthetics were also well received. Provo stated that "in terms of graphics and sound, ''Sonic Advance 3'' is on par with the best that companies like [[Nintendo]] and [[Konami]] have had to offer this year". He specifically complimented the character animations, simulations of underwater waves, and in-depth background effects.<ref name="gamespot"/> Vassar praised ''Advance 3'' for continuing ''Advance 1'' and ''2''{{'}}s emulation of the "colorful, angular, and stylized look" of the original ''[[Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]'' for the [[Sega Genesis]], as well as its "twangy, upbeat tunes".<ref name="gamespy"/> Stardingo thought similarly overall but criticized the "garish" themes of the level Toy Kingdom.<ref name="gamepro"/>
 
==References==