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{{Infobox laboratory
|name = Stanford Virtual Human Interaction Lab
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==Current research==
===Digital anonymity===
Digital media, and avatars more specifically, have made it increasingly easy for users to interact anonymously.
===Mediators and mimicry===
A mediator's success hinges on two important factors: impartiality and rapport.
===Out-of-body experience===
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===Augmented perspective taking===
Perspective taking is the ability to mentally put oneself in the shoes of another to imagine what the other person might be thinking and feeling in a certain situation.
===Self-endorsing===
Self-endorsing is a novel persuasion strategy made possible by the advancement of interactive digital media.
===Automatic facial feature detection and analyses===
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==Past research==
===Proteus effect===
{{main
Researchers discovered that by allowing a subject to use an avatar of varying attractiveness or height, this affected how they acted in a virtual environment. They adapted to the role they felt their avatar played.
===Transformed social interaction===
{{main
The phenomenon of transformed social interaction hopes to explore what occurs when behaviors that take place in collaborative virtual environments are augmented or decremented. The lab's hope is to see how permitting commonly impossible behaviors in virtual environments alters and ultimately enhances the way that people perform in learning and business meetings.
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== References ==
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<ref>Fox, J. & Bailenson, J.N. (2010). The use of doppelgängers to promote health behavior change. CyberTherapy & Rehabilitation, 3 (2), 16-17.</ref>
<ref>Leonetti, C., & Bailenson, J.N. (2010). High-Tech view: The use of immersive virtual environments in jury trials. 93 (3) Marquette Law Review, 1073.</ref>
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