Interactive skeleton-driven simulation: Difference between revisions

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Adding formula mapping motion of the object to a time dependent function
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To achieve interactivity there are several optimizations necessary which are implementation specific.
 
Start by defining the object you wish to animate as a set:
<math>p : \Omega \times \mathbb{R} \rightarrow \mathbb{R} ^3 : (x, t) \mapsto p(x, t)</math> .
 
==Projects==