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'''Parallel rendering''' (or '''Distributed rendering''') is the application of [[parallel programming]] to the computational ___domain of [[computer graphics]]. [[Rendering (computer graphics)|Rendering]] graphics can require massive computational resources for complex scenes that arise in [[scientific visualization]], [[medical visualization]], [[Computer-aided design|CAD]] applications, and [[virtual reality]]. Recent research has also suggested that parallel rendering can be applied to [[mobile gaming]] to decrease power consumption and increase graphical fidelity.<ref>{{Cite journal|last=Wu|first=C.|last2=Yang|first2=B.|last3=Zhu|first3=W.|last4=Zhang|first4=Y.|date=2017|title=Toward High Mobile GPU Performance through Collaborative Workload Offloading|url=http://ieeexplore.ieee.org/document/8047282/|journal=IEEE Transactions on Parallel and Distributed Systems|volume=PP|issue=99|pages=1–1|doi=10.1109/tpds.2017.2754482|issn=1045-9219}}</ref> Rendering is an [[embarrassingly parallel]] workload in multiple domains (e.g., pixels, objects, frames) and thus has been the subject of much research.
== Workload Distribution ==
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