Demo (computer programming): Difference between revisions

Content deleted Content added
Rescuing 1 sources and tagging 0 as dead. #IABot (v1.5.1)
History: demoscene did not born because of increased pressures to stop cracking, it was born long before that. internet has probably nothing to do with anything
Line 39:
The introduction of 16-bit and 32-bit computer systems like the [[Commodore Amiga|Amiga]] and the [[Atari st|Atari ST]] resulted in a new distribution of work inside the groups, since the hardware allowed new possibilities. The creation of Intros was divided in programming, music and graphics. Intros were often spread on [[Disk magazine]]s.
 
At the end of the 1980s, unlicensed copies increasingly became an issue for the software industry. The development of games for certain platforms was stopped entirely due to insufficient profit, some{{Who|date=March 2011}} claimed that the cracker scene being responsible for the doom of the Amiga platform. Some Amiga games were released by crackers before they were released commercially.{{Citation needed|date=March 2011}} Authorities started to apply pressure on individuals and whole groups in the scene.{{Citation needed|date=March 2011}}
 
ThisEventually around the year 1987 some people concentrated to making pure demos without any sort of game context which led to the release of stand-alone demos,{{Citation needed|date=March 2011}} computer art without the illegal distribution of computer games. WithSome thegroups increasingremained useengaged ofin theboth Internet,pirate thegames separationand wasdemos complete.whereas Crackedmany copiesgroups ofconcentrated computeronly gamesin weremaking available onlinedemos. forTowards the massesend withof the crackcommercial attached.lifetime Often,of greetingsAmiga wereand onlyST attachedcomputers, inthe aseparation textof file,cracking whileand thedemo demoscenegroups separatelyyet distributed their workwidened. {{Citation needed|date=March 2011}}
 
== Size restrictions ==