Content deleted Content added
m Reverted edits by 70.191.154.181 (talk) (HG) (3.3.2) |
No edit summary |
||
Line 3:
* ''Analysis'': look at the current implemented algorithms and analyze them using Game Theory tools: calculate and prove properties on their [[Nash equilibria]], [[price of anarchy]], best-response dynamics ...
* ''Design'': design games that have both good game-theoretical and algorithmic properties. This area is called [[algorithmic mechanism design]].
The field was started when Nisan and Ronen in STOC'99 <ref name="nr">{{citation
|