Jason Jones (programmer): Difference between revisions

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| occupation = [[Video game developer]] and [[video game programmer|programmer]]
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'''Jason Jones''' (born June 1, 1971)<ref>{{cite web|author=Errera, Claude|date=2001-06-02|url=http://halo.bungie.org/news.html?item=2923|title=Happy Birthday, Jason and Peter!|publisher=[[Halo.Bungie.Org]]|accessdate=2010-02-22}}</ref> is a [[video game developer]] and [[video game programmer|programmer]] who co-founded the video game studio [[Bungie]] with [[Alex Seropian]] in 1991. Jones began programming on [[Apple Inc|Apple computers]] in high school, assembling a multiplayer game called ''[[Minotaur: The Labyrinths of Crete]]''. While attending the [[University of Chicago]], Jones met [[Seropian]] and the two formed a partnership to publish ''Minotaur''.
 
Following the modest success of ''Minotaur'', Jones programmed Bungie's next game, ''[[Pathways Into Darkness]]'', and worked on code, level design and story development for Bungie's ''[[Marathon Trilogy|Marathon]]'' and ''[[Myth (series)|Myth]]'' series. For Bungie's next projects, ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', Jones took on a more managerial role as project lead. He worked as design lead on the 2014 video game ''[[Destiny (video game)|Destiny]]''.