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==Meaning of the term in different contexts==
Displacement mapping includes the term mapping which refers to a [[texture mapping|texture map]] being used to modulate the displacement strength. The displacement direction is usually the local surface normal. Today, many [[Rendering (computer graphics)|renderer]]s allow [[shader|programmable shading]] which can create high quality (multidimensional) [[procedural texture]]s and [[texture synthesis|patterns]] at
Renderers using the [[Reyes rendering|REYES]] [[algorithm]], or similar approaches based on [[micropolygon]]s, have allowed displacement mapping at arbitrary high frequencies since they became available almost 20 years ago.
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